State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Music Games Performance in Italy Q2 2022

Discover the performance trends of the top 5 music game apps in Italy during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Music Games Performance in Italy Q2 2022

The second quarter of 2022 saw interesting trends in the performance of top music games on a unified platform in Italy. Here’s a breakdown of how these apps fared in terms of weekly downloads, revenue, and active users.

Beatstar from Space Ape Ltd experienced a consistent decline in weekly revenue, starting from approximately $10.8K at the end of March to around $3.2K by mid-June, before a slight rebound to $6.4K in the last week of June. Weekly downloads for the game fluctuated, peaking at 15.4K in late March and dropping to about 6.7K by the end of June. Active users showed a similar pattern, starting at around 109.8K in late March, dipping to 93.9K by mid-June, and then rising to 106.6K by the end of the quarter.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. saw a gradual decrease in weekly revenue from $1.5K at the end of March to about $800 by mid-June, with a slight increase to $932 at the end of June. Weekly downloads remained robust, peaking at 32K in mid-April and stabilizing around 24.1K by the end of June. Active users showed a high level of engagement, starting at 327.1K in late March and peaking at 456.9K in mid-April before settling at 349.1K by the end of the quarter.

Piano Keyboard & Music Tiles from Gismart Limited experienced a steady increase in weekly revenue, starting at $400 in late March and reaching $773 by the end of June. Weekly downloads varied, starting at 1.2K in late March, peaking at nearly 2K at the end of May, and then declining to about 684 by the end of June. Active users followed a similar trend, starting at 1.6K in late March, peaking at 2.4K at the end of May, and then declining to about 1.1K by the end of June.

My Singing Monsters by Big Blue Bubble saw fluctuations in weekly revenue, starting at $736 in late March, peaking at $1K in early June, and ending at $717 by the end of June. Weekly downloads showed a downward trend, starting at 1.6K in late March and ending at 1.1K by the end of June. Active users remained relatively stable, starting at 8.6K and ending at 8K by the end of the quarter.

Geometry Dash from RobTop Games AB experienced a decline in weekly revenue, starting at $687 in late March and ending at $345 by the end of June. Weekly downloads peaked at 28.2K in mid-April and gradually declined to 16.3K by the end of June. Despite these trends, the game maintained a high level of active users, starting at 607.9K in late March, peaking at 715.9K in mid-April, and ending at 535.5K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022